Or so people used to say back in the day… dating myself here, but that means the ’70s and ’80s. Well, Cyber Moon Studios has a hilarious animated recreation of exactly what it was like for young roleplayers in the day. I was the GM in almost all of these sessions, and let me just say, this might even be taken from secret recordings from our own sessions–hits too close to home. (But now we’re all grown up. Riiiiiight.)
If it’s not spot-on accurate and in your case Satan actually appeared in your gatherings, well, perhaps I just missed out on the fun. Here’s the link.
On a more serious note, I think there’s a similar movement (to the wacko anti-D&D movement that sent some parents into a foaming-at-the-mouth frenzy) going on currently in New York, where both the Senate and Assembly have passed bills that make it a Class E felony (3-4 years in prison) to sell or distribute “violent and indecent video games to minors.” The law is not yet signed, but is due to be on Governor Eliot Spitzer’s desk before the legislature adjourns in June.
Question is, will such a bill survive the inevitable challenges that, in states such as Illinois, Washington, Michigan, California, and Louisiana, have resulted in successful challenges to states’ regulation of videogames?
I’m no scientist, but from my experience with numerous relatives (including many nephews) that played “violent” videogames, there’s scarcely a one that’s violent or that hasn’t turned out quite well. Personally, I think the causes of anti-social behavor rest somewhere in the interstices of upbringing, free will, and the genes. That is, it’s impossible to “control for” via legislation. If the parents discuss what’s right and what’s wrong, and don’t let the videogames be the only parents in the house, then the kids will be less likely to act-out the games’ violent scenes in real life. Bottom line, parents who abdicate their responsibilities have no right to plague the rest of free society with draconian laws intended solely to fix absentee parents’ errors.